Meet Koko! CodeBaby’s latest avatar and digital character.
The Technical Details Behind Creating Koko
In order to model a character, concept designs are crucial. The two-dimensional drawing you first see in the video is then drawn with a grid like pattern, allowing the artist to envision how three-dimensional edge-loops (the building blocks that make up 3D models) should flow around the model. Edge-loops must flow in a particular way in order for the “mesh” or model to create human-like characteristics. For instance, the lips are able to move like an actual human, instead of a robot. Or in this case, a turtle or a tiger. The video here shows the edge-loops being built using polygonal squares to make up the surface. In the end, Koko is built from thousands of polygons forming many series of edge-loops. Once Koko’s model is completed, the artists can begin the process of coloring, or “texturing.” Thanks to his malleable mesh of edge-loops you can see Koko take on a few other forms in the video.